![]() This does not even change after patching allĤ79=>(new vertical resolution minus 1), 480=>(new vertical resolution).Īs much as I understand the rendering process, the MW2 sim seems to render at any resolution The upper half of the screen is intact, the lower half is missing. These are the minimal changes to bring about the resolution change. It's possible to patch Vesa480.dll in the same manner: GBL screenshot MW20000.GIF (48.38 KiB) Viewed 19229 times _MWSetRes.zip Patcher (13.03 KiB) Downloaded 1080 times MW2 screenshot MW20000.GIF (39.73 KiB) Viewed 19065 times Perhaps I'm changing one value too much.Ideas? Changing the value at 50C1 changes the visible part of the window, but does not enlarge it. The attached tool should automate the process. Now enter the horizontal resolution minus one at the following offsets:Ģ488h, 24ACh, 24B3h, 3754h, 3778h, 377Fh, 4F6BhĪnd enter the vertical resolution minus one at the following offsets: Remember that the values using Intel byte ordering, so the low byte is placed before the high byte. Enter the VESA mode number at offsets 504Bh and 50F0h, and enter the horizontal and vertical resolutions at offsets 2240h and 2244h. The first column gives the VESA screen mode number, the second and third give the horizontal and vertical resolutions. Now, use fractal.exe as shown above to pick a screen resolution. Use MW2's Combat Variables screen to choose resolution 1024x768. The screenshots are OK, but what I see in the sim is incomplete. For resolutions higher with more than 768 lines, the lines beyond the 768th are cut off. ![]() I've attached a patcher that lets MW2 DOS run in other resolutions, but it doesn't quite work yet.
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